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Dev Log

Date 1/23/2015 by Fun Infused Games   (0)

With VolChaos getting really close to being Greenlit (it has been in the mid-90s out of 1,800 games in recent weeks and has reached #65 at the time of this writing), I've gotten into the habit of checking the progress of my various Steam Greenlight entries on a regular basis. Hypership Out of Control was my second furthest along game (it hasn't been on Greenlight as long as VolChaos) so imagine my surprise and excitement when after checking VolChaos and seeing it was still waiting at #65, I discovered Hypership Out of Control had been Greenlit! I checked my email and sure enough, there was an email from Steam saying "Congratulations, Hypership Out of Control has been Greenlit!"

Hypership Out of Control has long been my most highly regarded game. It sold pretty well on iOS and reasonably well on XBLIG (although sales on XBLIG didn't match the critical acclaim it got, such as Complex.com naming it their #1 title on the service). It's a good choice for my first Steam release but I really wasn't prepared for it jumping past VolChaos. I'm still kind of in shock about it. It has a higher percentage of Yes votes than VolChaos but far fewer overall Yes votes. I guess Steam looks at more than just total votes when picking titles to approve.

My current focus is still going to be getting VolChaos on PS4, but now I need to also devote some time to getting Hypership on Steam. Luckily there is already a working PC release (on Desura and itch.io) so it shouldn't be a major undertaking. I know I will need to update/replace the leaderboards to work with Steam but I still need to think what other changes I'd like to make for the game. I plan to do more than just a straight port of the existing PC release but given that I've been thinking about only VolChaos lately, I haven't really even considered what new updates I want to make. If you have thoughts, leave them in the comments below.

Here is the Hypership PC release (pre-Steam) trailer if you haven't seen the game yet. Also note that the coin sounds in the current version aren't so ear-piercingly loud as they are in the video.



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